The idea
You start with nothing in a world that is different every time. You gather, craft, build and eat to stay alive.
You do not unlock new technology from a menu. The villagers around you know things, and you earn their knowledge. Each skill you learn opens the way to the next, from stone tools to the modern age.
At a glance
- Type
- Single-player survival
- World
- Generated fresh for each game
- Built with
- Unreal Engine 5
- Ads
- None
Already in the prototype
- Staying aliveHunger, thirst and cold wear you down, and a roof overhead keeps the cold out.
- CraftingMake tools and weapons from what you gather. Some recipes need workbenches nearby.
- BuildingPut up foundations, walls and roofs to make a shelter.
- Wear and spoilageTools wear out and food goes bad, so what you carry matters.
- PeopleVillagers forage and store food, and teachers pass on what they know.
- SavingQuit and come back to find everything where you left it.
Pictures
Pictures are coming soon.
Follow along
Questions or ideas are welcome by email.
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