The story so far
In 2034, a machine beneath the North Atlantic tears open the walls between parallel Earths. For eleven seconds, other worlds overwrite ours.
You survived ground zero, and you came back an Anchor: someone reality cannot overwrite. Now every faction wants you, and someone on the other side has been hunting people like you for forty years.
At a glance
- Type
- First-person tactical shooter MMO
- Platform
- PC first, consoles later
- Built with
- Unreal Engine 5
- Planned price
- Buy once, with an optional membership for cosmetics. Nothing that sells power.
- Ads
- None
How it plays
- Every shot is a decisionAim, position and cover matter. Gear boosts your skill but never replaces it.
- Roles you can feelTanks control a fight with suppression, healers aim their heals, and damage dealers hunt weak points.
- Play your wayGo solo, in small groups or in raids, and the fights change to fit your group size.
- A world worth living inSafehouses, guilds, professions and collections give you reasons to visit when you are not raiding.
- Respect for your timeNo mandatory daily chores.
The world
The world is built from pieces of other Earths. The first zones include the Quarantine Ring in Philadelphia, the Pinelands of New Jersey and a drowned Manhattan.
The Pinelands are built from real elevation and map data of the New Jersey Pine Barrens, so the rivers and lakes sit where they do in life.
Where it stands
The design is written and the first prototype is under way in Unreal Engine 5. It tests the most important question first: does the shooting feel great?
Pictures
Pictures are coming soon.
Follow along
Questions or ideas are welcome by email.
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