RealityShift LLC

Reality Shift

A first-person tactical shooter MMO. Real gunplay, with the raids, guilds and persistent world of a long-running online game.

In early development

The story so far

In 2034, a machine beneath the North Atlantic tears open the walls between parallel Earths. For eleven seconds, other worlds overwrite ours.

You survived ground zero, and you came back an Anchor: someone reality cannot overwrite. Now every faction wants you, and someone on the other side has been hunting people like you for forty years.

At a glance

Type
First-person tactical shooter MMO
Platform
PC first, consoles later
Built with
Unreal Engine 5
Planned price
Buy once, with an optional membership for cosmetics. Nothing that sells power.
Ads
None

How it plays

The world

The world is built from pieces of other Earths. The first zones include the Quarantine Ring in Philadelphia, the Pinelands of New Jersey and a drowned Manhattan.

The Pinelands are built from real elevation and map data of the New Jersey Pine Barrens, so the rivers and lakes sit where they do in life.

Where it stands

The design is written and the first prototype is under way in Unreal Engine 5. It tests the most important question first: does the shooting feel great?

Pictures

Pictures are coming soon.

Follow along

Questions or ideas are welcome by email.

alanbyers@realityshiftllc.net

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